Richard Searle


Liquid mandates 100% per week staff turnover

08 May 2011

Each work item is 3-5 days of effort, performed by a person randomly selected from a pool.

The likelihood that any other work item will be performed by the same person will be small, presumably essentially zero. A high revisit probability would indicate the pool is rather small, negating the basic principles of Liquid.

Thus the developer staff will completely at least change once a week. The Mythical Man Month describes how communication costs can destroy projects. Fred Brooks was only concerned with consequences of adding new people, not wholesale replacement!